AI Insights · Timothy · April 2022
Top 5 Anime Games Performance in Australia Q1 2022
Discover how the top 5 anime games performed on a unified platform in Australia during Q1 2022, with insights on downloads, revenue, and active users.
The first quarter of 2022 saw notable trends in the performance of the top 5 anime games on a unified platform in Australia. Here’s a detailed look at their weekly downloads, revenue, and active users.
Yu-Gi-Oh! Master Duel by KONAMI had a steady start in weekly revenue, peaking at around $14.9K in early February before gradually declining to approximately $8.3K by the end of March. Weekly downloads showed a decreasing trend, starting from 10.3K in early February and dropping to 2.3K by the end of the quarter. Active users, however, saw an initial increase from 4.6K to 15K mid-quarter and then a slight decline to around 12.6K by the end of March.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. started the year strong with a peak revenue of $142K in late December, but experienced fluctuations throughout Q1, ending with $38.3K in the final week of March. Weekly downloads remained relatively stable, with a slight increase from 1K in early February to 1.8K by the end of March. Active users saw a consistent rise, reaching 24.7K by the end of the quarter.
Another title from Bandai Namco Entertainment Inc., MY HERO ULTRA IMPACT, showed a downward trend in weekly revenue, starting at $14.5K in early February and declining to $3.2K by the end of March. Downloads mirrored this trend, dropping from 4.2K to 390 in the same period. Active users also decreased, from 3.1K to 1.5K by the end of March.
KONAMI's Yu-Gi-Oh! Duel Links experienced fluctuations in weekly revenue, peaking at around $49.9K in mid-January and ending with $11.6K in late March. Downloads were relatively stable, ranging from 803 to 1.2K throughout the quarter. Active users saw a slight decline from 6.1K in late December to 5.3K by the end of March.
Finally, NARUTO X BORUTO NINJA VOLTAGE by Bandai Namco Entertainment Inc. had a steady weekly revenue with a peak of $6.8K in late February. Weekly downloads remained consistent, hovering around 720 to 867. Active users remained stable throughout the quarter, ranging from 2.6K to 2.8K.
For more detailed insights and data on these top-performing anime games, visit Sensor Tower.